destructoid.com - 7/7/2009
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Late last week, Red Steel 2's creative director Jason Vandenberghe spoke to members of press -- by way of satellite, all the way from France -- in Ubisoft San Francisco last week. He gave a little run down on all things Red Steel 2 , and had some really interesting things to ...
forums.ubi.com - 7/2/2009
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forums.ubi.com —
Well, it was certainly a tough call. The
fans and the team had a lot of affection...
for the setting and characters of the first Red Steel, and it was certainly tempting to pick up where the first game left off. However, as we developed our gameplay and ...
(more)
ubi.com Forums - Powered by Infopop
gamestop.com - 7/10/2009
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gamestop.com —
Red Steel® 2 is the highly anticipated Nintendo
WiiTM exclusive title that will bring players the best...
sword & gun fighting experience ever on console. Designed for the Wii MotionPlusTM, Red Steel 2 features unparalleled control. Players will pick up ...
(more)
Buy Red Steel 2 Wii Motion Plus Bundle - Nintendo Wii
kotaku.com - 7/7/2009
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kotaku.com —
I like to think I come to every
new game with a clean slate – but Red...
Steel was so bad, I couldn' help but be pessimistic about what to expect from Red Steel 2 . After five minutes with the demo though, I take back everything bad I ever even ...
(more)
Red Steel 2 Preview: Whack-tastic Fun
Comments
Blog Reactions
Red Steel 1 team wanted to make Red Steel 2 ‘really killer, really awesome’
GoNintendo —
... at it again. We created this new hero from the inside out based on that gameplay. - creative director Jason Vandenberghe
I’m really pulling for Red Steel 2. What we’ve seen and played has been extremely promising. I think the story of the game is going to have a lot to do with pulling everything together. If the gameplay, visuals, controls and story-telling all interweave, we could end up with quite the killer game indeed.
Link
Red Steel 2 team wanted to create a “really killer, really awesome” experience
Nintendo Everything - Our second language is Nintendo++ —
... a long way. But when the Wii MotionPlus showed up, it was like “Oh okay. Well, [laughs] this is how this game should work!” was pretty much our response. When we plugged it in and tried that, wham! What happened it that [Red Steel 2] went from a shooter with a sword in it, to a sword game with guns in it. We really shifted the focus and that let us sort of go down and take our setting apart and look at it again. We created this new hero from the inside out based on that gameplay.” Source Related posts: ...
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Red Steel 2 Delayed Until 2010
wiiblog.net 7/28/2009 —
I don’t know if it’s the wisdom I’ve developed through the years, or that I’m just desensitized to it now. I don’t care about video game delays anymore though. Many of my favorite games ever I’ve had to wait a long time for. Many of those titles releasing ...