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How Red Steel 2 focused on the swords instead of the guns
How Red Steel 2 focused on the swords instead of the guns
Late last week, Red Steel 2's creative director Jason Vandenberghe spoke to members of press -- by way of satellite, all the way from France -- in Ubisoft San Francisco last week. He gave a little run down on all things Red Steel 2 , and had some really interesting things to ...
ubi.com Forums - Powered by Infopop
forums.ubi.com — Well, it was certainly a tough call. The fans and the team had a lot of affection... for the setting and characters of the first Red Steel, and it was certainly tempting to pick up where the first game left off. However, as we developed our gameplay and ... (more) ubi.com Forums - Powered by Infopop
Buy Red Steel 2 Wii Motion Plus Bundle - Nintendo Wii
gamestop.com — Red Steel® 2 is the highly anticipated Nintendo WiiTM exclusive title that will bring players the best... sword & gun fighting experience ever on console. Designed for the Wii MotionPlusTM, Red Steel 2 features unparalleled control. Players will pick up ... (more) Buy Red Steel 2 Wii Motion Plus Bundle - Nintendo Wii
Red Steel 2 Preview: Whack-tastic Fun
Red Steel 2 Preview: Whack-tastic Fun
kotaku.com — I like to think I come to every new game with a clean slate – but Red... Steel was so bad, I couldn' help but be pessimistic about what to expect from Red Steel 2 . After five minutes with the demo though, I take back everything bad I ever even ... (more) Red Steel 2 Preview: Whack-tastic Fun
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Red Steel 1 team wanted to make Red Steel 2 ‘really killer, really awesome’
GoNintendo — ... at it again. We created this new hero from the inside out based on that gameplay. - creative director Jason Vandenberghe I’m really pulling for Red Steel 2. What we’ve seen and played has been extremely promising. I think the story of the game is going to have a lot to do with pulling everything together. If the gameplay, visuals, controls and story-telling all interweave, we could end up with quite the killer game indeed. Link

Red Steel 2 team wanted to create a “really killer, really awesome” experience
Nintendo Everything - Our second language is Nintendo++ — ... a long way. But when the Wii MotionPlus showed up, it was like “Oh okay. Well, [laughs] this is how this game should work!” was pretty much our response. When we plugged it in and tried that, wham! What happened it that [Red Steel 2] went from a shooter with a sword in it, to a sword game with guns in it. We really shifted the focus and that let us sort of go down and take our setting apart and look at it again. We created this new hero from the inside out based on that gameplay.” Source Related posts: ...

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