Blog Reactions
GoNintendo: Iwata: Piracy is worse in Europe than North America
Infendo - Nintendo blog: Miyamoto talks about Zelda Developement
| Q & A med Iwata, en del interessante punkter: http://www.nintendo.co.jp/ir/en/library/events/091030qa/index.html 18 days ago |
Iwata: Piracy is worse in Europe than North America
GoNintendo —
... Europe than in U.S., especially in specific European nations where piracy regulation is restricted by the law. Thus we should assume that Europe is seeing a larger impact than U.S. - Satoru Iwata
I wonder why the situation is different here in the states. I know there is a lot of piracy going on here, but it doesn’t seem to be talked about as much. Perhaps the truth threat isn’t realized because piracy is so secretive here!
Link
Miyamoto talks about Zelda Developement
Infendo - Nintendo blog —
... controls of the new game.“On a more tangible note, we are utilizing Wii Motion Plus. What has been disclosed so far is that we are finding the most efficient way to utilize Wii MotionPlus to realize the realistic and actual feeling of fighting with the sword. As for targeting, we are utilizing the pointing system of Wii Remote on the previous title. This time we are planning a more convenient and comfortable pointing system.” Exciting stuff, more can be found at the link below. [Via Share Holder Meeting at Nintendo ]
Iwata discusses Wii/DS online connection rates in Japan, doesn’t expect retail to be replaced by digital distribution for another 20 years
GoNintendo —
... more slowly. - Satoru Iwata
I’d have to say that that’s a pretty low connection rate for the amount of install base. I’m willing to bet that the 360 sees a much, much higher number. I just don’t think Nintendo’s online setup is very compelling right now. Even with the elements that are interesting, they are so hidden from the average consumer that they don’t even know to go online and hunt them down.
Link
Iwata discusses the process of convincing DS owners to go online
GoNintendo —
... they now understand the value of being connected. So this is the process that I imagine (for spreading Internet connection on our platforms.) - Satoru Iwata
That seems like a good solution for DS owners, but what is Nintendo supposed to do with the Wii? You don’t lug your console around to various locations. Perhaps they could bombard the DS user with Wii online messages when they take their DS to one of these online locations.
Link
Miyamoto discusses Spirit Tracks development, and details how it helps in creating Zelda Wii
GoNintendo —
... important among us. We have assembled one of the most creative team for the recent Zelda for DS, and we want to be as creative as possible for upcoming Wii Zelda. - Shigeru Miyamoto
I know that I can’t wait for Spirit Tracks, especially once I heard that Miyamoto and the team are going to make this one a bit tougher, and really show new gamers what the Zelda series is all about. Let’s hope it turns out to be a winner!
Link
Miyamoto’s exact statement on MotionPlus/pointer use in Zelda Wii
GoNintendo —
... fighting with the sword. As for targeting, we are utilizing the pointing system of Wii Remote on the previous title. This time we are planning a more convenient and comfortable pointing system. - Shigeru Miyamoto
So it sounds like the same pointing system is being used, but it’s being tweaked this time around to make it a bit easier to use. I’m not sure how you get easier than point-and-shoot, but I’m game to find out!
Link
Iwata/Miyamoto discuss Vitality Sensor, are planning to focus on it next year
GoNintendo —
... gadget, and am planning to put it as one of the next year’s main topics.
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I have no doubt that the Vitality Sensor is going to play into Wii Fit somehow, but I’m hoping there will be other uses from Nintendo, as well as third parties. The balance board is still going strong, and I would like to see Nintendo’s next peripheral get the same treatment.
Link
Miyamoto and Iwata on the Vitality Sensor
WiiNintendo —
... out how dining-out exactly affects my weights. And there are still more invisible factors, which Wii Vitality Sensor can make into something visible, by putting your finger on that every day.
I have to refrain from disclosing too much to keep the surprises of announcement; but please note that Wii Vitality Sensor is not a simple pulsimeter. I have a strong feeling something fun will appear around this gadget, and am planning to put it as one of the next year’s main topics.
[source]
New Super Mario Bros. Wii Multiplayer Mode Exists Thanks To Wii’s “Graphical Capacity”
Siliconera —
... is co-op play something Shigeru Miyamoto wanted to bring back to the Mario series for years. “After that [ Mario Bros. ], on every Mario project we have discussed the possibility of having two players play together simultaneously,” Miyamoto said during an investors Q&A session . ...
Cryptic Clues About Miyamoto’s Next Games
Siliconera —
... and a new Zelda game what else is the luminary game designer working on? Satoru Iwata, President of Nintendo, says Shigeru Miyamoto “left significant hints…” about his upcoming projects during their investors Q&A session . Oh, well then let’s take a look at what Miyamoto said. I strictly refrain from commenting on our future development. As for Nintendo DSi LL we have announced yesterday, we have found that a fair amount of DS owners are playing IN their home. Thus one of our ideas is an "in-house DS game play". Another idea is what I have been calling as a public space ...
Miyamoto: More Detail on Motion Plus for Zelda Wii
pure nintendo —
... we are finding the most efficient way to utilize Wii MotionPlus to realize the realistic and actual feeling of fighting with the sword. As for targeting, we are utilizing the pointing system of Wii Remote on the previous title. This time we are planning a more convenient and comfortable pointing system. – Shigeru Miyamoto
Looks like we have a lot to look forward to in the next Zelda! Can’t wait to see the first footage of the game in action!
Link
A Summary Of Nintendo’s Investor Q&A
Siliconera —
... For those interested, you can read the entire Q&A transcript here . Please note that any grammatical or punctuation errors in the report were present in the original translation as well.

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