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Well, it was certainly a tough call. The fans and the team had a lot of affection for the setting and characters of the first Red Steel, and it was certainly tempting to pick up where the first game left off. However, as we developed our gameplay and art style for Red Steel 2, it became clear ...
Red Steel 2 Preview: Whack-tastic Fun
Red Steel 2 Preview: Whack-tastic Fun
kotaku.com — I like to think I come to every new game with a clean slate – but Red... Steel was so bad, I couldn' help but be pessimistic about what to expect from Red Steel 2 . After five minutes with the demo though, I take back everything bad I ever even ... (more) Red Steel 2 Preview: Whack-tastic Fun
How Red Steel 2 focused on the swords instead of the guns
How Red Steel 2 focused on the swords instead of the guns
destructoid.com — Late last week, Red Steel 2's creative director Jason Vandenberghe spoke to members of press -- by... way of satellite, all the way from France -- in Ubisoft San Francisco last week. He gave a little run down on all things Red Steel 2 , ... (more) How Red Steel 2 focused on the swords instead of the guns
Hands-on: Red Steel 2
Hands-on: Red Steel 2
joystiq.com — click to enlarge We stopped by Ubisoft's San Francisco offices late last week to spend more time... with its upcoming Nintendo platform lineup. Although we'd played many of the same games -- at the same stage of development -- during E3, now was ... (more) Hands-on: Red Steel 2
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Vital Red Steel 2 Information
Wii Blog: Nintendo Wii News and Views — ... If you’ve been patiently waiting for the sequel to Red Steel since its release during the Wii’s hardware launch — then you still have awhile to wait. While waiting though, Ubisoft was kind enough to take questions from fans on their website forum. There’s a good amount of information to soak in. If you’d like to read the entire Q&A, click here. ...

Why doesn’t Red Steel 2 pick up after Red Steel 1? This question and many more answered
GoNintendo — ... an entirely new world, story, characters, and visual style around those core concepts. What you see is the result. - Jason Vandenberghe, Creative Director This is just one of a barrage of questions that Mr. Vandenberghe has answered concerning Red Steel 2. I highly recommend that you read the entire forum interview at the link below, as it seems that Ubisoft is going out of their way to get some back-and-forth going between the dev team and consumers. Check out the interview here (thanks Chema64!)

Red Steel 2 Interview
Handheld Wii — ... This is a huge interview conducted on Ubi Soft’s own forums. I’m pretty sure the chance to ask questions is over, but at least you can read all the answers. Ubi Soft Forums ...

Red Steel 2 Wouldn’t Work On Other Consoles
Nintendo Wii Forum — Red Steel 2 So Nintendo fans rejoice, there is officially no chance that Red Steel 2 appears on any other console, according to creative director Jason Vandenberghe . “Red Steel 2 is Wii exclusive, and Wii MotionPlus exclusive,” said the developer. “The core gameplay of intense, 1st-person swordplay simply doesn’t function the way we want it to without the Wii Remote.” When asked if the intention was to create a franchise as big as Rayman or Assassin’s Creed in red Steel, Vandenberghe added, “I would love nothing more than if everyone with a Wii bought and played our game, ...

Red Steel 2 allows you to purchase new moves and abilities
GoNintendo — ... character and a specific kind of player ability. One of these safehouses is controlled by your old teacher. However, he’s not 100% sure that you can be counted on – and you and he didn’t exactly get along before you left the last time, so he’s a tad reluctant to just hand over his entire stash of ancient Kusagari wisdom. That said, for a fee (using the gold you ‘recover’ from your enemies Smile), he’ll teach you new moves and unlock new abilities. Full interview here (thanks SMBX2!)

Red Steel 2 has a reward system in place for mixing up moves
Nintendo Everything - Our second language is Nintendo++ — ... The developers of Red Steel 2 have already explained that executing the same types of actions will not be possible in their title though. For instance, the gun available in the game will not take down enemies in all situations. Red Steel 2 will also encourage further variation in the move set via rewards. Creative Director Jason Vandenberghe confirmed that there is a system in place to encourage players to mix things up when it comes to moves, but wouldn’t elaborate on the feature just yet.“The answer is yes, of course (style/reward system). … What? You want to know how it ...

Ubisoft talks blocking and special moves in Red Steel 2
GoNintendo — ... button to block – swords or bullets, same/same. Now, this won’t grant you 100% protection against (say) a machine gun or burst-fire – but it does help, for sure. Further, there’s a feature in our counter system that lets you send bullets back at the shooter – if you manage an “active” block (we’ll probably talk about this later) with the right timing, you can kill ‘em with their own bullets. Which, you know, saves ammo and stuff. Oh, and it kills them, too. Full interview here (thanks SMBX2!)

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kotaku.com 8/6/2009 — I recently asked the creative director of Red Steel 2 what the required MotionPlus attachment adds to his Wii game. He asked me if I wanted the marketing answer or the technological answer. I wanted the technical answer, of course. But first ...
4CR Impressions - Red Steel 2
4colorrebellion.com 6/3/2009 — Remember when the original Red Steel was announced and you were totally like “Holy crap I can swing a sword around and cut up some deserving Yakuza,” but then the game came out and all it did was register your motion as one of maybe ...
Red Steel 2 Hands On: Now With Ninjas!
kotaku.com 8/25/2009 — Ubisoft had a newly playable copy of Red Steel 2 at Gamescom, its cowboy-samurai western now full of ninja and 360-degree Wii MotionPlus-powered sword swingin'. And I nearly had my delicate wrist snapped off playing the thing. After getting a ...
Red Steel 2 - What We Know
wiiblog.net 4/30/2009 — To me Red Steel is one of the most disappointing games ever. The games isn’t awful mind you, but it was such a let down. Going into the Nintendo Wii launch, the idea of sword fighting was high on everyone’s list. Including my own. The hype for Red Steel was getting so big that ...
Red Steel 2 Preview
wii.ign.com 6/2/2009 — June 1, 2009 - You could say that after the release of Red Steel in 2006, Ubisoft's franchise tucked its tail and ran into a dark cave to hibernate and perhaps regroup, but I prefer to use a different analogy because, having finally played and ...
Red Steel 2 Confirmed for Wii Motion Plus Only
nintendo-games-center.com 5/17/2009 — It’s been confirmed that Red Steel 2 for the Nintendo Wii is being developed for the Wii Motion Plus addon only. This means that if you don’t plan on purchasing the WMP addon, then you won’t be able to play Red Steel 2. I really don’t know why you wouldn’t want ...
New Gameplay Information For Red Steel 2
wiiblog.net 9/18/2009 — For many Red Steel 2 is the most anticipated game of the year. It’s the first title to work exclusively with Wii Remote MotionPlus, and actually beat Nintendo to the punch with that. During a Q&A with fans on their forum, we learn a bit more about the upcoming FPS title. Here’s ...
Vital Red Steel 2 Information
wiiblog.net 7/2/2009 — If you’ve been patiently waiting for the sequel to Red Steel since its release during the Wii’s hardware launch — then you still have awhile to wait. While waiting though, Ubisoft was kind enough to take questions from fans on their website forum. There’s a good ...
Red Steel 2 team wanted to create a “really killer, really awesome” experience
nintendoeverything.com 7/7/2009 — Even though Red Steel 2 is considerably different than its predecessor, the development team that created the first title is comprised of many members who worked on the original title. Creative director Jason Vandenberghe spoke about this with the press last week, in addition to the fact there ...
Red Steel 2 Delayed Until 2010
wiiblog.net 7/28/2009 — I don’t know if it’s the wisdom I’ve developed through the years, or that I’m just desensitized to it now. I don’t care about video game delays anymore though. Many of my favorite games ever I’ve had to wait a long time for. Many of those titles releasing ...